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About
College student. Software engineer and designer. Based somewhere with bad Wi-Fi and strong opinions.
Builds things for people — social platforms, healthcare tools, productivity systems. Each project starts with the same question: what would make this genuinely better for the human using it?
Obsessive about details. Deliberately slow. The kind of builder who'd redesign a button at 2am because the shadow radius was wrong.
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Currently
BUILDING
Aushadham, SuperSoul
LEARNING
Systems design, type theory
READING
Whatever's on the shelf
01
Details compound. Nobody notices a single well-crafted pixel, but everyone notices when a hundred of them are all wrong. The work is in the accumulation.
02
Build for the confused user, not the ideal one. The person who misuses your product in ways you didn't predict is the most important feedback you'll ever get.
03
Slowness is underrated. Fast iteration is great for discovering what doesn't work. Slow iteration is for understanding why.
04
Software that helps people without being noticed is better than software that demands to be noticed. The best tool disappears into the work.
Last updated · March 2025